Dodgeball
A dodge-ball Gamemode for Garry's Mod, developed by StealthPaw (101kl)
Project maintained by mattkrins
Hosted on GitHub Pages — Theme by mattgraham
DodgeBall Gamemode by StealthPaw!
About:
DodgeBall is a classic gamemode for the Garry's Mod game platform
- Win by hitting the score cap or having the highest score at the end of the round timer
- You can catch balls if you have nothing in your hands and have precision timing
- If the a ball bounces then you can touch/pick it up (delay to allow for wall rebounds and rolls)
- Balls will disappear after x amount of time if they are not picked up
- If you do not pick up a ball in x amount of time, you are given one
- Primitive map voting (can be disabled)
- Primitive admin menu (can be disabled)
- Primitive motd menu (can be disabled)
- Kill announcer (first blood, double kill, etc)
- Bot AI (difficulty can be configured/disabled)
Console Commands:
Notes:
To play with bots you must start a multi-player game, then add one using the in-built admin menu or using a console command.
Links:
Steam Workshop
Facepunch Release Thread
GitHub Repository
Support:
Please direct all your questions to the GitHub issue tracker:
https://github.com/mattkrins/dodgeball/issues